![]() Combat is largely automated anyway, with your input restricted to deciding if you want to move some of your non-combat specialist crew to combat stations or not. There are a few cool boss battles and like along the way, but these are few and far between. Most of the game’s missions take the form of “go to place x and kill aliens” or “go to place y and deliver supplies. That is a bit of a shame to be honest as there is a very noticeable lack of variety from said missions. This isn’t a builder, it’s a strategy title, and the gameplay is all about the missions. The overall layout of the inside of the ship doesn’t change. You can customise it with liveries and colour schemes which is quite a nice touch, but once I’d made it look a bit like one of the ships from my favourite TV show, that was enough for me. Your ship can be upgraded, but only with a few additional things such as armour and beefier weapons. Whilst there are elements of resource management, it’s essentially a cut-down space strategy title. With cute chibi-style graphics and a nice chunky interface, I initially expected this to be Theme Hospital in space or something similar, but it’s actually a little bit less complex than that. As well as commanding the main stations of the ship, they will also have to don space suits to hop outside the ship and repair engines, grab fire extinguishers to put out the far-too-frequent electrical fires that spark up on the ship, or pick up first aid kits to heal or revive other shipmates. Each of them can perform at any station on the ship, but they will always do a better job at the station they specialise in. There are six crew members on your ship: Captain, Navigator, Engineer, Comms officer and two weapons officers are the usual loadout but over time you can mix this up by giving additional skills to them. You are in charge of a spaceship and its crew, and you have to command your team of explorers to complete missions. The premise of this title, a sequel to the popular Bomber Crew, is very simple. ![]() Space Crew gives you just a little bit of an idea as to what things will be like when a trip to Mercury becomes akin to hopping on the bus to Aldi for some milk and bread, and maybe a kayak from the middle aisle. I’m not pessimistic enough to expect that to be in my lifetime, but I can’t imagine it’ll be too many more generations before science fiction games become training for real life. Reviews // 6th Nov 2020 - 2 years ago // By Gary “Dominoid” Sheppard Space Crew ReviewĪs we slowly burn through all the natural resources on Earth, it’s becoming more and more likely that at some point we’re going to need to take to the stars to find a new planet at some point.
0 Comments
Leave a Reply. |